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Autodesk maya 2014 system requirements
Autodesk maya 2014 system requirements












autodesk maya 2014 system requirements
  1. #Autodesk maya 2014 system requirements how to#
  2. #Autodesk maya 2014 system requirements code#
autodesk maya 2014 system requirements

This class provides extra functionality for supporting

  • A subclass of MPxShadingNodeOverride, called MPxSurfaceShadingNodeOverride, has also been introduced.
  • #Autodesk maya 2014 system requirements how to#

    To get examples of how to write new fragments that integrate well with the Maya fragment-based MFragmentManager can also be used to query the XML definitions of Maya internal fragments in order

    #Autodesk maya 2014 system requirements code#

    XML to define the structure, parameters and source code of the fragment. This class allows plug-ins to define new fragments for both GL and DX using Shading fragments and fragment graphs are managed by the new MFragmentManager class.The final composite fragment graph is then compiled to a shading effectĪnd used to draw the objects associated with the shading network for which it was This fragment or fragment graph is then connected to the fragmentsįor the other nodes in the shading network (both those defined internally and by other Implementations of MPxShadingNodeOverride define a shader fragment or graph of shader fragments to be used to draw a specific.Lighting), while MPxShadingNodeOverride is only required to produce a small fragment for an individual node within the network. MPxShadingNodeOverride differs from the pre-existing MPxShaderOverride in that implementations of MPxShaderOverride are required to produce the whole shading effect for a shading network (including

    autodesk maya 2014 system requirements

    System Maya uses to dynamically build effects for its shading networks. This new system is a direct exposure of the internal There is now a new type of shader override ( MPxShadingNodeOverride) based on shader fragments.The 'object' parameter of the MPxVertexBufferGenerator::getSourceIndexing() and MPxVertexBufferGenerator::createVertexStream() methods has changed its type from MDagPath to MObject so as to reinforce that these settings are per object and not per DAG instance.MIndexBuffer::unload() and MVertexBuffer::unload() added to move a buffer out of GPU memory and into system memory.Fixed MGeometryExtractor to allow for more than one set of colors or texture coodinates to be extracted.MGeometryExtractor now supports tangents, bitangents and colors.MUIDrawManager (new interface for Maya 2014).














    Autodesk maya 2014 system requirements